Friday, January 24, 2020

Pure Competition Essay -- essays research papers

There are many industries. Economist group them into four market models: 1) pure competition which involves a very large number of firms producing a standardized producer. New firms may enter very easily. 2) Pure monopoly is a market structure in which one firm is the sole seller a product or service like a local electric company. Entry of additional firms is blocked so that one firm is the industry. 3)Monopolistic competition is characterized by a relatively large number of sellers producing differentiated product. 4)Oligopoly involves only a few sellers; this â€Å"fewness† means that each firm is affected by the decisions of rival and must take these decisions into account in determining its own price and output. Pure competition assumes that firms and resources are mobile among different kinds of industries.   Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚   No single firm can influence market price in a competitive industry; therefore a firm’s demand curve is perfectly elastic and price equals marginal revenue. Short-run profit maximization by a competitive firm can be analyzed by comparing total revenue and total cost or applying marginal analysis. A firm maximizes its short-run profit by producing that output at which total revenue exceeds total cost by the greatest amount. A complete firm maximizes profit or minimizes loss in the short run by producing that output at which price or marginal revenue equals marginal cost, provided price exceeds minimum average v...

Thursday, January 16, 2020

Final Nerrative Essay

He became difficult and refused to listen to Our mother. He would stroll the the streets all night and routinely come back home with items we suspect were stolen. My parents had always pondered upon and discussed the consequences of leaving us alone, without the guidance and support of both a mother and father. But because of our financial situation, my father needed to make the sacrifice. We all needed to sacrifice something. Subsequently, the behavior of my brother got worse over time and finally hit rock bottom one cold night. One Friday night approximately at 9 p. . , I was returning from school, about a block away from my house, I spotted a group of kids beating up a person. As I got closer, I recognized the unconscious body of my brother. Me being only 13 at the time, I launched myself with the greatest possible might at these bullies, which were in their twenties. Recall about 20 seconds of the fight, as I was getting stomped in my face, lying on the wet ground. To this day, I can still smell the dirt, water, blood, and leaves of that particular bush that grows around the rivers in that region of Mexico.The next day woke up in a hospital, and my first thought was about my brother. Was he well? Where was he? I ignored my head covered in bandages and the pain of my broken arm. Not even the fact that my dad flew from Los Angles and was there by my side. My heart began to fill with anger towards the man beside me, for failing to be there for us, and leaving his wife and children alone for months. When the nurse finally rolled my brother in on a squeaky hospital bed into the room, the whole family burst into tears the moment my brother and I embraced. Those were the tears of enormous relief that we were both alive.Up to this day, it has been the only time I have seen my dad cry. That day, all of us cried as a family in that cold blue pine smelling hospital room. During the following weeks of our recovery our father stayed in Mexico with us. About 3 weeks afte r this ordeal, we went back with the local police to the area where my brother and were attacked. The eerie feeling embraced us, as we walked down the block to that area. I will never forget the look on my father's face, as he looked at the scattered broken branches and our blood on he concrete floor, where we laid that night.For my father, the realization of his sons coming close to losing their lives finally struck him, he broke down. The police never found out what gang was responsible for the attack; though, still have a feeling that my brother knew some of them, but I never pushed the issue upon him after that. My parents discussed the option of sending my brother to a military school for kids who are on the wrong path in life, but a funny thing occurred. Once my father was with us fulfillment, my brother Joe completely changed, it was as a light bulb went off. Never again he got into trouble.For the sake of the family, my parents made a decision to move back to California. We sold our house in Mexico and within months, the whole family moved back to Los Angles. My brother continued to behave, as he confidently found his positive path. It ultimately took the presence of my father to turn him around. Frequently hear arguments in single parent households, that a father is not needed for happiness and stability in the family. In some instances that might be true, however, when it comes to our family, our father is the glue hat has kept us together to this day.

Wednesday, January 8, 2020

Video Games As Tools For Music Learning Adam Reyher - Free Essay Example

Sample details Pages: 4 Words: 1078 Downloads: 9 Date added: 2019/04/26 Category Entertainment Essay Level High school Tags: Video Games Essay Did you like this example? For as much length of time that pop culture has been near, most educators are obliged to state Quit concentrating such a great amount on computer games and get your work done!. So what happens when we figure out how to include the exercises individuals love to do as a solid lead to appropriate teaching style? Adam Reyhers thesis from Popular Culture and Video Games as Tools for Music Learning presents that â€Å"Relationships are like sharks: they have to keep moving forward or they die. â€Å"For music education to remain relevant and provide value, it too must change with the times or experience the fate of the stationary shark.†(1) It concerns the significance of how to make music instruction important. At first this paper gives itself as a window into what great can emerge out of by being educated by out-of-the-crate strategies as it invigorates the intelligence of students. Reyher states, We accomplish this with innovative music lessons- choosing to incorporate concepts that entice and please students while still providing a valuable and educationally sound experience (1). These distinctive strategies demand enhancing the training structure by utilizing present day and conventional interests, this situation incorporates Nintendo Wii video game to show of what potential the games carry. Games can be useful because it allows students to get instant responses, feedback and practice sessions. This connects with the ease to students and their interests combined. There are many advantages of using it like providing feedback, it automatically collects information like student’s ability and allow the instructor to spend time on that student. It is most helpful in group participation and competitions. It is one of innovative sources to use in the classroom. Article mostly focuses on how the various forms of games have their unique effect. The idea presented is that the traditional ways combined with the new technology can help teachers to teach the music which is more updated and relevant till date. Reyhers composed piece for the Music Educators Journal demonstrates his case with dependable precedents from his very own encounters. A basic purpose of his article includes present day culture as a staple to deep immersion of students with the fortifications of music goals, for example, with the consideration of computer games. The creator invigorates his point of view with the case of the computer game, Rhythm Heaven Fever, a rhythm game for the Wii gaming console developed by Nintendo Co., where it involves music with intuitive instances of beat and mood, The player utilizes the Wii remote to include the best possible rhythmic sets and patterns utilizing blend of any one- or two button combinations possible. In the event that the player gives off base info (rhythm, steady beat, etc.), the game will necessitate the activity to be rehearsed until amended. In the wake of finishing the practice, the real game starts. T hroughout the game, the game gives opinion, including onscreen character responses, negative aural alarms, and negative visual cautions, for example, moans, glares, or jumping by the characters. The author depicts the computer game as an amusement hole, however has cleared a street for youthful people to get a handle on the learning of rhythm, beat, chords and basic music theory. Since Rhythm Heaven Fever does not give dynamic criticism, the instructor and friends can take an interest and provide knowledge with their own assessments. A restricting hypothesis says that these practices of utilizing computer games may end up jumbled and with this may present more harm to learning process over the long haul. A case of this would knowledge understudies jumping into the diversion without further investigation of the training then they miss on the calculated learning. A alarm of this event, in any case, should not keep music instructors from incorporating contemporary culture and techno logical assets into their classrooms, Reyher handles that in the event that a rational educational goal and result is arranged, it forces an useful experience instead of wasted instructional time, Instructors can make different sorts of lesson plans utilizing computer games, incorporating plans with individual and team work but also assigning objectives, instructors can equip their students with energizing and advancing musical experience that explain vital concepts in a significant way.. From a typical point of view of the person who is unaware of the most recent patterns that motivate learners to learn and develop is to realize that the pop culture has given a solid impact to educators willing to philosophize, make hypotheses and put them on repeat. Current systems have considerable evidence that these practices have turned into an achievement in the territory of formal instruction. At last, presence of computer games, music and cell phone have positive advantages on learning a nd memorizing. A case study uncovers that kids who are keen on cell phones may be increasingly drawn in with scholarly material exhibited on smart phones instead of causal paper. Singapore pursues the case of this hypothesis by permitting a agreeable game referred to as EcoRangers as a learning instrument. The amusement is at first intended for advanced mobile phones, and it was transformed into the social investigations program for school grades nine and ten. This demonstration brought about progressively energized students association, and the schoolchildren started to understand that they took in the material for a formal instructive environment. In general, Reyher claims to his readers with his understanding as a tutor that needs to comprehend his students. He develops his hypothesis with his prime concern on the students and what they appreciate, Music teachers are not confined to computer games or other explicit innovations. Interesting lectures can be made by gathering m otivation from different regions in contemporary culture. The author of this article justifies his proposition, eventually turning it into a positive engagement. Reyhers training surely demonstrates that it is helpful to music theory by enabling students to be occupied with their lessons and motivate improvement inspired in a friendly competition environment. Clear and compact, the author shares his individual learning strategies make it fun and an intuitive learning practice, not limited to computer games, but rather films, shows, famous music and TV. A knowledgeable society can keep up with being more than just organized, however a careful knowledge among every student, this begins by coordinating with modern generation by including what their world revolves around. Music teachers are not limited to computer games or other explicit advancements. Inventive and interesting lessons can be made with motivation from different zones in present-day society! Don’t waste time! Our writers will create an original "Video Games As Tools For Music Learning Adam Reyher" essay for you Create order